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Michael Beetz, Thorsten Schmitt, Robert Hanek, Sebastian Buck, Freek Stulp, Derik Schröter, and Bernd Radig. The AGILO Robot Soccer Team - Experience-based Learning and Probabilistic Reasoning in Autonomous Robot Control. Autonomous Robots, 17(1):55–77, 2004.
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Abstract
This article describes the computational model underlying the AGILO autonomous robot soccer team, its implementation, and our experiences with it. According to our model the control system of an autonomous soccer robot consists of a probabilistic game state estimator and a situated action selection module. The game state estimator computes the robot's belief state with respect to the current game situation using a simple off-theshelf camera system. The estimated game state comprises the positions and dynamic states of the robot itself and its teammates as well as the positions of the ball and the opponent players. Employing sophisticated probabilistic reasoning techniques and exploiting the cooperation between team mates, the robot can estimate complex game states reliably and accurately despite incomplete and inaccurate state information. The action selection module selects actions according to specified selection criteria as well as learned experiences. Automatic learning techniques made it possible to develop fast and skillful routines for approaching the ball, assigning roles, and performing coordinated plays. The paper discusses the computational techniques based on experimental data from the 2001 robot soccer world championship.
BibTeX Entry
@Article{Bee04AGILO,
author = {Michael Beetz and Thorsten Schmitt and Robert Hanek and Sebastian Buck and Freek Stulp and Derik Schr{\"o}ter and Bernd Radig},
title = {The {AGILO} Robot Soccer Team -- Experience-based Learning and Probabilistic Reasoning in Autonomous Robot Control},
journal = {Autonomous Robots},
year = 2004,
volume = {17},
number = {1},
pages = {55--77},
bib2html_pubtype = {Journal},
bib2html_rescat = {RoboCup, State Estimation, Robot Learning},
bib2html_groups = {IAS,AGILO},
bib2html_funding = {AGILO},
bib2html_keywords = {Learning, Robot, Reasoning},
abstract = {This article describes the computational model underlying the AGILO autonomous robot soccer team,
its implementation, and our experiences with it. According to our model the control system of an
autonomous soccer robot consists of a probabilistic game state estimator and a situated action
selection module. The game state estimator computes the robot's belief state with respect to the
current game situation using a simple off-theshelf camera system. The estimated game state
comprises the positions and dynamic states of the robot itself and its teammates as well as the
positions of the ball and the opponent players. Employing sophisticated probabilistic reasoning
techniques and exploiting the cooperation between team mates, the robot can estimate complex game
states reliably and accurately despite incomplete and inaccurate state information. The action
selection module selects actions according to specified selection criteria as well as learned
experiences. Automatic learning techniques made it possible to develop fast and skillful routines
for approaching the ball, assigning roles, and performing coordinated plays. The paper discusses
the computational techniques based on experimental data from the 2001 robot soccer world
championship.}
}
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