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IEEE Pervasive Computing, 4(3):33–39, 2005.

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Abstract

The research reported in this article is part of an ambitious, mid-term project that studies the automated analysis of football games. The input for game analysis is position data provided by tiny microwave senders that are placed into the ball and the shin guards of football players. The main objectives of the project are (1) the investigation of novel computational mechanisms that enable computer systems to recognize intentional activities based on position data, (2) the development of an integrated software system to automate game interpretation and analysis, and (3) the demonstration of the impact of automatic game analysis on sport science, football coaching, and sports entertainment. The results are to be showcased in the form of an intelligent information system for the matches at the Football World Championship 2006 in Germany.

BibTeX Entry

@Article{Bee05FIPM,
  author    = {Michael Beetz and Bernhard Kirchlechner and Martin Lames},
  title     = {Computerized Real-Time Analysis of Football Games},
  journal = {IEEE Pervasive Computing},
  year    = 2005,
  volume = {4},
  number = {3},
  pages = {33-39},
  bib2html_pubtype  = {Journal},
  bib2html_rescat   = {Game Analysis},
  bib2html_groups   = {IAS,FIPM},
  bib2html_funding  = {FIPM},
  bib2html_keywords = {Game Analysis},
  abstract = {The research reported in this article is part of an ambitious, 
mid-term project that studies the automated analysis of football games. 
The input for game analysis is position data provided by tiny microwave senders 
that are placed into the ball and the shin guards of football players. The 
main objectives of the project are (1) the investigation of novel computational 
mechanisms that enable computer systems to recognize intentional activities 
based on position data, (2) the development of an integrated software system to 
automate game interpretation and analysis, and (3) the demonstration of the 
impact of automatic game analysis on sport science, football coaching, and 
sports entertainment. The results are to be showcased in the form of an 
intelligent information system for the matches at the Football World 
Championship 2006 in Germany.}
}

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