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Matthias Kranz, Radu Bogdan Rusu, Alexis Maldonado, Michael Beetz, and Albrecht Schmidt. A Player/Stage System for Context-Aware Intelligent Environments. In Proceedings of UbiSys'06, System Support for Ubiquitous Computing Workshop, at the 8th Annual Conference on Ubiquitous Computing (Ubicomp 2006), Orange County California, September 17-21, 2006, 2006.

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Abstract

We propose Player/Stage, a well-known platform widely used in robotics, as middleware for ubiquitous computing. Player/Stage provides uniform interfaces to sensors and actuators and allows the computational matching of input and output. Player/Stage exactly addresses the issues of dealing with heterogeneous hardware but currently only with a focus towards robotics. We show how to integrate ubiquitous computing platforms into Player/Stage and propose Player/Stage as middleware for ubiquitous computing projects.

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BibTeX Entry

@InProceedings{Rusu06UbiSys,
  author            = {Matthias Kranz and Radu Bogdan Rusu and Alexis Maldonado and 
                       Michael Beetz and Albrecht Schmidt},
  title             = {A Player/Stage System for Context-Aware Intelligent Environments},
  booktitle         = {Proceedings of UbiSys'06, System Support for Ubiquitous Computing
                       Workshop, at the 8th Annual Conference on Ubiquitous Computing
                       (Ubicomp 2006), Orange County California, September 17-21, 2006},
  year              = {2006},
  abstract          = {
                       We propose Player/Stage, a well-known platform widely
                       used in robotics, as middleware for ubiquitous
                       computing. Player/Stage provides uniform interfaces
                       to sensors and actuators and allows the computational
                       matching of input and output. Player/Stage exactly
                       addresses the issues of dealing with heterogeneous
                       hardware but currently only with a focus towards
                       robotics. We show how to integrate ubiquitous
                       computing platforms into Player/Stage and propose
                       Player/Stage as middleware for ubiquitous computing
                       projects.
                      },
}

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